Been playing around with these quick vignettes, trying to work out depth of field. I used a figure from Blendswap, just did a cloth simulation on the cape, and an emitter emitting bottles. About four area lights, and I set the ‘Euro Camping’ image as the emission colour in the material shader to turn it into a lightbox. Then a ‘random’ modifier turned down low on the z and x axis of the camera to give a bit of camera shake.